LOCKED FRAMERATE & STATE MACHINE

We now have our game loop locked at 50fps so each frame is 20ms in realtime. This is important to get in place as it will effect the timings of everything from animation to the feel of the game. If a beat’em up is not fluid and reactive to the joystick input then there is no point. We aim to make the fighting in this port fast and furious so it feels like a proper scrap.

Additionally we have been finishing off the logic of the state machine for the player, and getting it working just right.

From here I will be concentrating on coding the game engine, the AI, hit points etc.. this can all be done with simple rectangles for now. But while i’m working on that my friend will be sorting out displaying graphics onto the screen, and then onto some simple scrolling.