BASIC MOVESET & LINKING COMBOS

The following clip shows we can now trigger all the standing moves, and we can link punches and kicks together. I.e. We can go from Punch2 to a Roundhouse or from a Kick to an Uppercut.

We do this by assign a combo value to each move. So Punch1 is 1, Punch2 is 2, Uppercut is 3, Kick is 2 and Roundhouse is 3.

We use a combo timer to keep track of the linking, if the player is still within time they can go from Punch 1 to a stronger move, if the time runs out the combo value is reset to 0 and they start with the basic punch and kick again.

In the future I will probably allow finishing moves to be performed on stunned opponents, aswell as part of a combo. But we will see.

Watch the Player State at the top to see the moves being linked. Tomorrow we will draw some hit boxes to really show off the moves.