ATTACKS / HITS

Further on from initial testing I’ve been able to add some attacks and hits, so it’s starting to feel more like a game.

This is rather basic right now but it proves the code system works.

I’ll do the enemy fall animation next, and then move onto some better enemy AI.

The Scorpion Engine is proving to be very flexible, and I’ve set up a great work flow for feeding in animation frames from photoshop so that they are automatically aligned.