REDUCING THE GFX FOOTPRINT PART 2 / MUSIC DIRECTION

Yesterday I explored reducing the walking animation to 2 frames, initially I thought it could be a solution but after living with it for a day it just feels horrible. So the original 4 frames is a must.

After posting the video many English Amiga Board members had some good suggestions regarding using 2 “actors” to join parts together. Thank you for the suggestions. It all made sense so I have tried it out today.

I’m happy to report that it does indeed work without any visible signs of a performance drop, but I will have to keep an eye on that.

Not only that but I realised it would be possible to use Billy’s legs for Roper, Williams and Linda as they are very similar. Roper admittedly would gain some boots as a consequence but this would save us about 6 frames of animation, which is alot.

This solution would of course require palette swapping the indexes of images used by the actors for it to look correct. This is not currently supported in Scorpion but could be in the future.

So moving onto music, it is very obvious that we are already struggling for chipram even before music is loaded in. But I have been exploring options with this too.

I think my mod’s could easily be modded (no pun intended) to use very low memory instrumentation giving it a more demoscene/chiptune feel but still remaining funky.