HOLDS AND AI PROGRESS

I’m working on 2 integral systems at the moment. Holds and AI part 3.

The holds mechanic is tricky as within Scorpion the player doesn’t have direct reference to a particular enemy, so we have do some some magic to make a link happen when the enemy goes into a stunned position. You can see a test below for the actual throwing mechanic:

So this is very much a work in progress but eventually it will allow for the punch, punch, throw combo and also those iconic knees to the head after kicking an enemy.

I’m also developing AI part 3 which will see the enemies start to choose sides instead of bunching together, currently I’m over complicating this but I’ve had some ideas over the weekend that will simplify this!

Lastly I now have the player hit, fall and death in place - this also work with lives and credits.

And.. the Z layering is fixed as part of Earok’s Scorpion updates, so now the players and enemies will appear in the correct order when moving back and forth.