REDUCING THE GFX FOOTPRINT PART 3

First off the idea of using the Billy legs for Roper and Linda did not go well, they are actually very differnt so that was not an option.

But, since the last update Earok has been able to implement some very useful features into the Scorpion Engine that have helped me to reduce the amount of GFX we are loading into chip ram.

Scorpion now supports the ability to have a child of an actor, so this allows us to split the torso and legs up. This helps to reduce the walking frames and means we can also do lifts and other things that reuse the legs.

Also since last update I have now been able to load all the frames I need for Roper, Bolo and Billy into memory along with background tiles, SFX and music.

Using a few tricks we have at least the following moves covered:

BIlly - Punch, Kick, Uppercut, Knees to Head, Headbutt, Elbow, Throw Enemy, Jump, Jumping Kick, Hit, Stunned, Falling, Floor, Getting Up, Lift Barrel, Throw Knife

Roper - Punch, Hit, Stunned, Falling, Floor, Getting Up, Lift Barrel, Throw Knife

Bolo - Punch, Hit, Stunned, Falling, Floor, Getting Up, Lift Barrel, Throw Player

We should also be able to fit a few more things like jump kicks for Roper too. So altogether there will be alot of the moveset from the arcade.

The big sacrifice is losing Linda from level 1, but she will appear Level 2 along with Williams and Jeff.