PREPARING SOUND EFFECTS FOR SCORPION ENGINE WAV TO 8SVX

One of the main reasons for this blog is to try to put up useful bits of info that will hopefully help any beginners or indeed intermediates to get things done without too much pain and suffering!

One of those not so obvious things is preparing sound effects so they will work in the Scorpion Engine.

You will need 2 things (which are also free):

If like me you are using samples from the arcade original, import these into your sound editor and trim if necessary (you want to reduce the file size as much as possible)

Then convert the sample rate down to 22khz. If you go below 22khz you will start to lose the clarity, but this is fine and actually recommended for low frequency sounds like a “hit the ground” sound. So 11khz is good for these types of sounds and will half the memory usage.

Save to WAV format.

Then drop into into the converter listed above, this will output an 8SVX file that you can then use in the Scorpion Editor.